Troubleshooting Issues
Sometimes luck just isn't on your side. Luckily, we are. Here are a few troubleshooting tips if you're seeing compiler or linker errors while trying to build Placenote.
Error | How to fix it |
"Undefined symbols for architecture" | In the General tab, make sure that Placenote.framework is added to Embedded binaries. Also check that ARKit is added to Linked Binaries |
"Built for unsupported file format" | Check that you have the Placenote binary in your project. In your project folder, open Assets > Placenote > Plugins > iOS and check the size of Placenote.framework. The framework folder should exist and should be > 6MB. If it's smaller, you didn't download the right library. Make sure you download the .unitypackage file and not clone the github. |
"Placenote.framework/Placenote' does not contain bitcode" | Go to your Build Settings tab in XCode and check that Enable Bitcode (it's under Build Options) is set to NO |
App crashes on opening | Check that Privacy - Camera Usage Description and *Privacy - Location Usage Description" fields exist in the Info.plist under the Info tab. |
Other tips | Make sure you're building to a device. You cannot build ARKit apps to an XCode simulator. |
Last modified 3yr ago