In the generated Xcode project folder (We named this folder "App" in the previous step) and open the Unity-iPhone.xcodeproj file.
Connect your iOS device to your computer and select it as the target device. Then, in the General Tab, set your Provisioning Profile to your Apple developer id, and set the Deployment target to iOS 11 or higher.
In the General Tab, go to the section listing the Embedded Binaries and Linked Binaries in the project and make sure Placenote.framework is listed there. If it's not, you can click the plus sign, search for Placenote.framework and add it to the list.
Go to the Build Settings tab and under Build Options, ensure that "Enable Bitcode" is set to NO.
And that's it! Click Build (The play button in Xcode) and let the app build to your iOS device. If everything goes well you should see the app running on your device. If you experience any issues in this process, check out the troubleshooting guide below. If you're still having issues, contact us on slack.